Here I continue the review of Sudoku, vol. 3 puzzles with the detailed solving of its SGM 20, and a coloring highlight from SGM 25.
SGM 20 begins like no other puzzle I’ve ever seen of the advanced class, with a center box of three free cells. So my box marking trace starts with before the numbers.
turns out to be very hard to verify. If (1+7) is missing, two 4’s are forced in r9. What this demonstrates is the value of breadth first tracing. Below is the trace this actually came from.
The verified Sue de Coq makes only one removal, but that triggers the NWr3 boxline. More decisive is the small ANL from the bv map. Its
SE1=>SW1=>S9 enables . . .
a 245-wing => SW5m =>NW5=>(NW7=>(W7, W2), NWnp24).
not(green and red)=> blue or orange
Then we catch a red 7 looking at blue and orange ones, proving orange. This extends the blue green cluster left on r9 and up on c1 to force a second green 4 into r2. Blue wins!
not(blue and orange) => green and red
not(blue and red) =>
green and orange,
which simplifies to
green and (red or orange) = green. Then green=> S3=>SW3=>SW5=>S5=>red. Its over.
To sum up, I think Sudoku, vol 3. is worth your time. I hope your copy is put together better than mine was.
Wanna let’s tackle another monster? Well , in search of human sized monster weapons, I’ve been looking into how a number of experts have tackled the well known and celebrated Easter Monster. We’ll do a Sysudoku solution of our own. The box marking is pretty easy, since EM essentially gives you nothing. The line marking is horrid, for the same reason. Do it, so that if anyone asks, you can say, “Oh, nothing much. I’m just working on the Easter Monster”.